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Welcome to GameComm 2007

Conference

The First International Workshop on

Game theory for Communication networks 2007

22 October 2007, Nantes, France

In technical cooperation with ACM SIGMETRICS and SIGSIM



Description

The Workshop on Game theory in Communication networks (GameComm) is a one-day event held in conjunction with the Second International Conference on Performance Evaluation Methodologies and Tools (VALUETOOLS'07), which will be held in Nantes, France, on October 22, 2007.

Game theoretic approaches have been recently used to gain an understanding of the behavior of various systems in communication networks. Specifically, game theoretic models have helped understand Internet pricing, flow and congestion control, and routing. Application of game theory to communication networks has brought together researchers from a variety of disciplines, such as computer science, queueing, and optimal control.

With an increase in penetration of wireless networks to personal usage scenario (as in mobile ad hoc networks), game theoretic models have started to appeal more and more researchers interested in modeling and analysis of such complex systems. These systems are characterized by problems of distributed decision making and evolution of cooperation.

This workshop is aimed at bringing together researchers, who are applying game theory to analyzing, designing, and assessing the performance of networks. The objective is to generate discussion of best practices in modeling, as well as limitations of game theory as a performance assessment and design tool for networks. Both the application of game theory to networking problems and the development of new game-theoretic methodologies that can be applied in that context are of interest.

Scope

The GameComm 2007 workshop seeks papers describing significant research contributions to the field of game theory applied to networks. Topics of interest include game-theoretic analysis and applications, but are not limited to:

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Routing and epidemic routing

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Fairness in forwarding and medium access

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Applying game theory to cognitive radio

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Stochastic games and applications

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Security and cooperation in wireless Networks

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Pricing Network Services

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Power control games

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Oligopolistic competition

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Dynamic games

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Evolutionary games : Theory and applications

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Greedy behavior in wireless networks

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Peer-to peer security in wireless networks

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Incentives for cooperation in networks

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Forwarding incentives for wireless and peer-to-peer networks

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Price of Anarchy



Publication

All submitted papers will go through a peer review process. All accepted papeAll accepted papers will be made available in Association for Computing Machinery (ACM) Digital Library. Selected papers will be published in a special issue of Performance Evaluation, and others for fast track publication in Discrete Event Dynamic Systems.

Important dates

Extended paper submission deadline:
Notification of Acceptance:
Camera-ready Manuscripts due:
Conference Dates:
June 01, 2007
July 08, 2007
July 31, 2007
October 22, 2007


Submission

Prospective authors are encouraged to submit a PDF version of the full paper in the ACM conference proceedings format, which are limited to 10 two-column pages in a font no smaller than 10-points. All submitted papers will go through a peer review process. Paper submission will be handled electronically through Cocus.




Sponsors

ACM ICST Université d'Avignon Create-Net INRIA