Gamecomm 2011

4th International Workshop on Game Theory in Communication Networks

May 16, 2011 - Paris, France

Scope

Recent advances in communication technologies are accompanied by a rising need to design self-organizing, self-optimizing, and autonomous networks. The need for pervasive communication, anytime, anywhere, and the emergence of novel resource-demanding applications and services leads to new technical challenges that next-generation communication and wireless networks must meet. Due to these reasons, game theory has recently emerged as a key tool in the design and analysis of next-generation communication networks. In the past decade, there has been a surge in research activities that employ game theory to model and analyze modern communication systems. This is mainly due to: (1) the emergence of large-scale, decentralized, and heterogeneous wireless and communication networks, (2) the need for efficient coexistence between a variety of communication technologies, (3) the dramatic developments in processing and computational power which made it possible for various network entities to operate autonomously, and (4) the need for communication designs that are robust under the uncertainties that arise in communication networks, such as the time-varying wireless channel or the presence of malicious nodes. In fact, game theory can be used in a plethora of applications such as resource allocation, network formation, routing, interference management, dynamic network operation, spectrum allocation, cooperative transmission, cognitive radio, security, ad hoc networks, and the deployment of wireless agents. The objective of this workshop is to gather, not only researchers and experts in game theory and its applications in wired and wireless networks, but also researchers from other disciplines such as computer science, control, economics, or operational research, who have an interest in novel game theoretical techniques and applications.

Workshop Topics

Solicited topics encompass all aspects of novel game-theoretical techniques as it applies to communication networks including (but not limited to) the following areas:

Submission

All papers will be handled electronically. Papers must be uploaded to the EasyChair conference management system using the following link:

Submit a paper to Gamecomm 2011

Important dates:

Paper submission deadline: - December 20, 2010 January 15, 2011
Notification of acceptance: - February 20, 2011
Camera ready deadline: - March 20, 2011
General conference date: - May 16, 2011

Publication and awards

Selected high-quality papers will be invited to Special Issues in several top ranked Journals. A Best Paper and Best Student Paper will be selected by peer reviews and will be acknowledged with awards presented during the social event. All papers (general conference and conference workshops) are eligible for both awards.

Technical sponsorships

Sponsorships for the present edition

  • ACM - Sigmetrics, ANR, ENS - Cachan, Create-net, GdR-MACS, ICST, Institut Carnot, Institut Farman, Orange
  • Sponsors In Past Editions

  • ACM, ACM Sigmetrics, Create-net, ICST, MIMOS, SCS